The HUD component manages all on-screen UI elements including health/armor bars, vehicle indicators, location display, crosshairs, and various visual effects. This is a client-side only component.
Overview
Access via COMPONENTS.Hud (client-side only).
Health & Armor Real-time health and armor displays
Vehicle HUD Speed, fuel, seatbelt, engine indicators
Visual Effects Flashbangs, screen effects, scopes
Status Bars Hunger, thirst, stress indicators
Client-Side Only: All HUD methods must be called from client scripts. Server-side calls will fail.
Main HUD Control
Show
Show the HUD.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud : Show ()
Hide
Hide the HUD.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud : Hide ()
Toggle
Toggle HUD visibility.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
-- Default keybind: F11
COMPONENTS . Hud : Toggle ()
IsDisabled
Check if HUD interactions are disabled.
Returns:
Type Description boolean True if player is dead, cuffed, doing action, inventory/phone open, etc.
Example:
-- Client side
if not COMPONENTS . Hud : IsDisabled () then
-- Player can interact with HUD
print ( 'HUD interactions enabled' )
else
print ( 'Player is busy - HUD disabled' )
end
Checks for:
Player is dead (isDead)
Player is cuffed (isCuffed)
Player is doing an action (doingAction)
Inventory is open (inventoryOpen)
Phone is open (phoneOpen)
Crafting menu is open (crafting)
Player is hospitalized (isHospitalized)
Player is being escorted (myEscorter)
IsDisabledAllowDead
Check if HUD is disabled (allows dead state).
Returns:
Type Description boolean True if disabled (excludes death check)
Example:
-- Client side
if not COMPONENTS . Hud : IsDisabledAllowDead () then
-- Allow interaction even if dead
print ( 'HUD available (death allowed)' )
end
Vehicle HUD
Vehicle:Show
Show vehicle HUD elements.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side - Auto-called when entering vehicle
COMPONENTS . Hud . Vehicle : Show ()
Displays:
Speedometer (MPH/KMH)
Fuel indicator
Seatbelt warning
Engine check light
Cruise control indicator
Vehicle:Hide
Hide vehicle HUD elements.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side - Auto-called when exiting vehicle
COMPONENTS . Hud . Vehicle : Hide ()
Vehicle:Toggle
Toggle vehicle HUD visibility.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud . Vehicle : Toggle ()
Status Management
RegisterStatus
Register a status indicator (hunger, thirst, stress, etc.).
Parameters:
Name Type Required Description name string Yes Status identifier (e.g., ‘PLAYER_HUNGER’) current number Yes Current value max number Yes Maximum value icon string Yes Font Awesome icon name color string Yes CSS color value flash boolean Yes Flash when low update boolean No Update existing status options table No Additional options
Example:
-- Client side
COMPONENTS . Hud : RegisterStatus (
'PLAYER_HUNGER' ,
100 ,
100 ,
'drumstick-bite' ,
'#f59e0b' ,
true ,
false ,
{
hideZero = false ,
hideMax = false
}
)
ResetStatus
Reset all status indicators (clears on logout).
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud : ResetStatus ()
Visual Effects
XHair
Toggle crosshair display.
Parameters:
Name Type Required Description state boolean Yes Show/hide crosshair
Example:
-- Client side
-- Show crosshair when weapon drawn
COMPONENTS . Hud : XHair ( true )
-- Hide crosshair when weapon holstered
COMPONENTS . Hud : XHair ( false )
Scope
Toggle sniper scope overlay.
Parameters:
Name Type Required Description state boolean Yes Show/hide scope
Example:
-- Client side
-- Show scope when aiming with sniper
COMPONENTS . Hud : Scope ( true )
-- Hide scope
COMPONENTS . Hud : Scope ( false )
Flashbang:Do
Apply flashbang effect.
Parameters:
Name Type Required Description duration number Yes Duration in milliseconds strength number Yes Effect strength (0.0 - 1.0)
Example:
-- Client side
-- 5 second full flashbang
COMPONENTS . Hud . Flashbang : Do ( 5000 , 1.0 )
-- 3 second partial flashbang
COMPONENTS . Hud . Flashbang : Do ( 3000 , 0.6 )
Flashbang:End
Clear flashbang effect immediately.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud . Flashbang : End ()
Dead
Set death screen state.
Parameters:
Name Type Required Description state boolean Yes Dead state
Example:
-- Client side
-- Show death overlay
COMPONENTS . Hud : Dead ( true )
-- Hide death overlay
COMPONENTS . Hud : Dead ( false )
Death Texts
DeathTexts:Show
Show death screen with text.
Parameters:
Name Type Required Description type string Yes Death type (‘dead’, ‘downed’, etc.) deathTime number Yes Time of death (os.time()) timer number Yes Respawn timer in seconds keyOverride string No Override default key display
Example:
-- Client side
COMPONENTS . Hud . DeathTexts : Show (
'downed' ,
os.time (),
300 , -- 5 minute timer
nil -- Use default key
)
DeathTexts:Release
Show releasing text (waiting for respawn).
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud . DeathTexts : Release ()
DeathTexts:Hide
Hide death texts.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud . DeathTexts : Hide ()
Player IDs
ID:Toggle
Toggle player ID display (shows SIDs above players).
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
-- Default keybind: I
COMPONENTS . Hud . ID : Toggle ()
Notes:
Shows for 6 seconds
10 second cooldown between toggles
Shows players within 25 units
Admins can see invisible players
Minigames
GemTable:Open
Open gem table minigame.
Parameters:
Name Type Required Description quality number Yes Quality level (affects difficulty)
Example:
-- Client side
COMPONENTS . Hud . GemTable : Open ( 3 )
GemTable:Close
Close gem table minigame.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud . GemTable : Close ()
Meth:Open
Open meth cooking minigame.
Parameters:
Name Type Required Description config table Yes Minigame configuration
Example:
-- Client side
COMPONENTS . Hud . Meth : Open ({
duration = 60000 ,
difficulty = 3
})
Meth:Close
Close meth minigame.
Parameters:
Name Type Required Description None - - -
Example:
-- Client side
COMPONENTS . Hud . Meth : Close ()
Utility Methods
ShiftLocation
Shift location display position.
Parameters:
Name Type Required Description status boolean Yes Shift state
Example:
-- Client side
-- Shift location down (when phone open)
COMPONENTS . Hud : ShiftLocation ( true )
-- Reset location position
COMPONENTS . Hud : ShiftLocation ( false )
Integration Examples
Custom Status Bar
-- Client side - Register custom status
AddEventHandler ( 'Characters:Client:Spawn' , function ()
COMPONENTS . Hud : RegisterStatus (
'PLAYER_CUSTOM' ,
50 , -- Current value
100 , -- Max value
'star' , -- Icon
'#3b82f6' , -- Blue color
true , -- Flash when low
false , -- Not an update
{
hideZero = false ,
hideMax = true
}
)
end )
Vehicle Entry Detection
-- Client side - Show vehicle HUD automatically
AddEventHandler ( 'Vehicles:Client:EnterVehicle' , function ( vehicle , seat )
if seat == - 1 then -- Driver
COMPONENTS . Hud . Vehicle : Show ()
end
end )
AddEventHandler ( 'Vehicles:Client:ExitVehicle' , function ( vehicle )
COMPONENTS . Hud . Vehicle : Hide ()
end )
Death Handler
-- Client side - Handle player death
AddEventHandler ( 'Medical:Client:PlayerDead' , function ()
COMPONENTS . Hud : Dead ( true )
COMPONENTS . Hud . DeathTexts : Show (
'dead' ,
os.time (),
600 -- 10 minute respawn
)
end )
AddEventHandler ( 'Medical:Client:PlayerRevived' , function ()
COMPONENTS . Hud : Dead ( false )
COMPONENTS . Hud . DeathTexts : Hide ()
end )
Next Steps
Auto-Management: The HUD automatically shows/hides based on player state. Vehicle HUD appears on entry, death screen on death, etc. Manual control is available but often unnecessary.
Performance: Status updates are batched to avoid spiking. Updates occur every 200ms for health/armor and location data.