Overview
The targeting system uses raycasting to detect entities and displays context-sensitive interaction menus.Entity Detection
Ray-based entity detection
Context Menus
Dynamic action menus
Permission System
Job & item-based access
Visual Feedback
On-screen targeting reticle
How It Works
Activation
- Hold Left Alt (default) to activate targeting mode
- Aim at entities to see available interactions
- Visual indicator shows what you’re targeting
- Release to deactivate
Entity Detection
The system detects:- Vehicles - Cars, boats, aircraft
- Peds - NPCs and other players
- Objects - Props, doors, items
- Zones - Invisible interaction areas
Permission Checks
Before showing an action, the system validates:- Job requirements
- On-duty status
- Item possession
- Distance from entity
- Entity model/type
- Character states
- Reputation levels
Registering Interactions
Interactions are registered in the targeting configuration files:client/targets/ped.lua- NPC/player interactionsclient/targets/objects.lua- Object interactionsclient/targets/zones.lua- Zone-based interactions
Basic Interaction
Parameters
Job Permissions
Basic Job Check
Multiple Job Options
Job Permission Fields
Item Requirements
Single Item
Multiple Items (All Required)
Any Item (At Least One)
Dynamic Text
Text Function
Entity Data Access
Conditional Visibility
isEnabled Function
Multiple Conditions
Distance Requirements
Maximum Distance
- Default max distance is unlimited if not specified
- Distance checked automatically before showing option
- Distance calculated from entity center point
Vehicle-Specific Interactions
Model-Specific
Vehicle Type Check
State Requirements
Character States
ARRESTED- Player is under arrestWANTED- Player has active warrantHOSPITAL_PATIENT- In medical careFLEECA_HEIST- Actively in heist
Reputation Requirements
Minimum Level
Temporary Jobs
Temp Job Check
Complete Examples
Police Vehicle Interaction
Medical Revive
Mechanic Repair
Events
Triggering Interactions
When a player selects an interaction, the specified event is triggered:Targeting:Client:OpenMenu Event
Triggered when targeting menu opens. Parameters:
Example:
Targeting:Client:UpdateState Event
Triggered when targeting state changes. Parameters:
Example:
Best Practices
Performance
Security
Next Steps
HUD Exports
Main HUD control
Status System
Hunger, thirst, stress
Jobs System
Job permissions
Inventory
Item checks