Overview
Access viaInventory (server-side only).
Slot-Based System
Grid inventory with configurable slot count
Weight Management
Item weight and max capacity limits
Item Metadata
Custom data per item instance
Multiple Inventories
Character, vehicle, stash, shop inventories
Inventory Management
Items:GetCounts
Get item counts for an inventory.number
required
Owner identifier (Character SID for personal inventory)
number
required
Inventory type (1 = personal, other values for stashes/vehicles)
table
Table of item name → count pairs
Create
Create a new inventory for a character.number
required
Character SID
number
default:"50"
Maximum number of inventory slots
number
default:"100"
Maximum weight capacity
Delete
Delete an inventory permanently.number
required
Character SID
Item Operations
AddItem
Add an item to an inventory.number
required
Owner identifier (Character SID for personal inventory)
string
required
Item identifier (e.g., ‘water’, ‘phone’, ‘weapon_pistol’)
number
default:"1"
Quantity to add
table
Custom item metadata (serial number, durability, etc.)
number
default:"1"
Inventory type (1 = personal)
boolean
true if item was added successfullynumber|nil
Slot where item was added, or
nil if failedItems:Remove
Remove an item from an inventory by item name.number
required
Owner identifier (Character SID for personal inventory)
number
required
Inventory type (1 = personal)
string
required
Item identifier to remove
number
default:"1"
Quantity to remove
Items:Has
Check if an inventory has a specific item in sufficient quantity.number
required
Owner identifier (Character SID for personal inventory)
number
required
Inventory type (1 = personal)
string
required
Item identifier
number
default:"1"
Required quantity
boolean
true if inventory has the item in sufficient quantityItems:GetCount
Get the count of a specific item in an inventory.number
required
Owner identifier
number
required
Inventory type (1 = personal)
string
required
Item identifier
number
Total count of the item across all slots
GetItemInSlot
Get the item in a specific slot.number
required
Character SID
number
required
Slot number
table|nil
Item data or
nil if slot is emptyMoveItem
Move an item from one slot to another.number
required
Character SID
number
required
Source slot
number
required
Destination slot
number
Amount to move (moves all if not specified)
Weight Management
GetWeight
Get the current weight of an inventory.number
required
Character SID
number
Total weight of all items in inventory
GetEmptySlots
Get all empty slots in an inventory.number
required
Character SID
table
Array of empty slot numbers
Item Search
Items:GetFirst
Get the first instance of an item in an inventory.number
required
Owner identifier
number
required
Inventory type (1 = personal)
string
required
Item identifier
table|nil
First item instance found, or
nil if not foundItems:GetAll
Get all instances of an item in an inventory.number
required
Owner identifier
number
required
Inventory type (1 = personal)
string
required
Item identifier
table
Array of all item instances found
Items:Use
Use an item in a specific slot.number
required
Owner identifier
number
required
Inventory type (1 = personal)
number
required
Slot number of item to use
Best Practices
Always Validate Before Operations
Always Validate Before Operations
❌ Bad:✅ Good:
Check Weight Before Adding
Check Weight Before Adding
Use Metadata for Unique Items
Use Metadata for Unique Items
Clean Up on Character Delete
Clean Up on Character Delete
Sync Inventory to Client
Sync Inventory to Client
Next Steps
Inventory - Events
Inventory-related events
Inventory - Item Definition
Item data structure and definitions
Characters API
Character management
Items System
Using and creating items