Default Statuses
Hunger
Starvation damage below 25%
Thirst
Sprint restriction below 25%
Stress
Screen blur above 40%
Drunk
Drunk walking and effects
PLAYER_HUNGER
The hunger status depletes passively over time. Low hunger causes escalating damage.Thresholds
Passive Decay
Hunger decreases passively on a tick. The rate depends on activity level. Example — Restoring hunger:PLAYER_THIRST
The thirst status depletes passively. Low thirst restricts movement and causes visual effects.Thresholds
Example — Restoring thirst:
PLAYER_STRESS
Stress is an inverted status — 0 means relaxed, 100 means maximum stress. It does not reset automatically and does not decay passively.Thresholds
Stress Sources
Stress increases from various gameplay events. Common sources:Reducing Stress
PLAYER_DRUNK
Drunk is an inverted status — 0 means sober, 100 means completely intoxicated. It decays passively over time.Thresholds
Passive Decay
- At 25 or above: Decays by 10 per tick
- Below 25: Decays by 6 per tick
Getting Drunk
Registration Summary
Creating Custom Statuses
You can register your own statuses following the same pattern:Next Steps
Status - Exports
Status API methods
HUD API
HUD display system
Inventory Events
Item usage for consumables